Air · Man-portable strike and recon

Shade

Two in the pack. Eight seconds from pack to airborne.

SHADE-M · SHADE-R In development Specification

Air

Mission

SHADE is the squad's own air force.

A 4.1 lb folding quadrotor that a rifleman carries as a secondary weapon, pulls from a pack side pocket, unfolds and throws — eight seconds from stowed to airborne. No launcher, no tripod, no catapult, no GPS lock. It exists so that no dismounted element ever again walks into a building, a treeline or a wadi it has not looked at first.

-R carries a stabilized electro-optical and thermal head and looks. -M carries a 1.9 lb selectable warhead and finishes. Both fly the tasked mission with the radio jammed, because in the environment these are used in, the radio is jammed.

Key figures

4.1lb Base airframe weight
8s Pack to airborne, standing start
52min Endurance, -R clean
12.5nm Operating radius with the operator
0.9lb Saved against a two-computer architecture

Specification

SHADE-R and SHADE-M parameters

Group 2 by employment and sustainment; Group 1 by gross weight. We publish both, because the sustainment pipeline cares about the first and the airspace authority cares about the second.

Parameters
Parameter SHADE-R — recon SHADE-M — munition
Base airframe weight4.1 lb4.1 lb
All-up weight4.7 lb6.0 lb
Folded envelope12.4 × 6.1 × 3.9 in12.4 × 6.1 × 4.6 in
Endurance52 min41 min
Operating radius12.5 nm (23 km)12.5 nm; 22 nm one-way
Cruise / dash38 / 62 kt38 / 62 kt
Ceiling12,000 ft density altitude12,000 ft DA
Wind, sustained / gust25 kt / 35 kt25 kt / 35 kt
Payload0.6 lb gimbaled EO, 20× continuous zoom, plus 640 × 512 LWIR1.9 lb multipurpose warhead
EffectSelectable in flight: 25 mm RHA penetration shaped, or 8 m fragmentation radius
Acoustic detection120 m at 40 dBA ambient120 m
Comms2 W MIMO mesh, 2.4 / 5.2 GHz plus a 900 MHz penetration bearer, frequency hopping
Link range12.5 nm line of sight; 2.1 nm urban non-line-of-sight
AutonomyREVENANT CORE-Lite, resident on the flight controller
Compute1.8 W dual-core R-class MCU (deterministic flight and ROE) plus a 2.9 W NPU (perception and ATR), one board
LaunchHand-launch from a standing start, 8 s from pack. Visual-inertial alignment, no GPS lock required.
Soldier load2 aircraft + controller = 11.3 lb2 aircraft + controller = 13.9 lb
Controller1.9 lb handheld, or run directly from VEIL soldier-borne mission command
Unit cost at rate$19.6k$27.4k
Rate40,000 per year combined from FORGE-1

Concept of operations

One rifleman, one aircraft, one decision

The link is treated as an accelerant, never as a dependency. That assumption shapes all four phases.

Four phases

  1. Launch

    Pull from the pack side pocket, unfold four arms, throw. Eight seconds. Initial alignment is visual-inertial off ground texture, so there is no GPS wait and no launcher to carry or emplace.

  2. Look

    SHADE-R flies a route or an orbit and streams electro-optical and thermal to the handheld or to VEIL. On link loss it continues the tasked route, completes the collection to onboard memory, and returns. The soldier does not lose the mission because he lost the radio.

  3. Designate or strike

    SHADE-R designates for SHADE-M, for a CAIRN node, or for indirect fire. SHADE-M prosecutes under an ROE token that names the target class and the geofence and is signed before launch.

  4. Terminal integrity

    If the link is cut inside six seconds of impact, SHADE-M either completes the attack on its last known good lock or aborts to a pre-designated impact point chosen before launch. It never terminates on a random point of the earth. That behavior lives in the deterministic lane and cannot be overridden by the operator, by the perception stack, or by a software load pushed in the field.

Engineering rationale

Why it is built this way

The whole product is one board-level partitioning decision, made before anything was ever flown.

One board, not two

The conventional way to put meaningful autonomy on a small UAS is two computers: a flight controller that flies the aircraft, and a companion computer that runs perception, target recognition and rules of engagement. Two computers means two boards, two power conditioning chains, two thermal paths, a connector between them and, usually, a second battery.

REVENANT CORE-Lite runs on the flight controller. One board: a 1.8 W dual-core R-class MCU carrying the deterministic flight and ROE lanes, plus a 2.9 W NPU carrying perception and ATR, sharing one power tree and one heat spreader.

That saves 0.9 lb on a 4.1 lb aircraft. On this airframe, 0.9 lb is either eleven minutes of endurance or 0.9 lb of warhead. It is not a software trick. It is a partitioning decision made at board level, and it is the entire reason SHADE carries a full rules-of-engagement engine to 12.5 nm at a sub-1 lb payload penalty.

Program candor

Open engineering risks

Four limits, published as measured rather than as hoped.

Four of them

  1. Wind. 25 kt sustained is a real limit, not a conservative one. Above it the aircraft flies, but the gimbal will not hold a target and the endurance figures do not apply.
  2. Thermal throttling above 45 °C. About 30% of ATR frame rate in a sustained hover. The board respin that fixes it is not flying yet.
  3. Acoustics. 120 m detection at 40 dBA ambient is quiet for the class and it is still audible. We do not claim a silent aircraft. A quadrotor moves air, and moving air makes noise.
  4. Battery logistics. Forty thousand aircraft a year is a lithium supply chain problem before it is an aircraft problem, and it is on the critical path for FORGE-1 rate.
All air systems

Dismounted programs

Put two in the pack

Unit trials, VEIL integration and effects data. Start here and we will arrange it.

Request a briefing

Every figure on this page is a design target derived from first-principles analysis, not a measured result. No SHADE has been built or flown. Where a number here is later measured and comes out worse, we will publish the measured number. No export-controlled information is published on this site.